

I have now clothed him, not so sure about the colors, oh well. I will go on to UV mapping.

I have fixed the eye holes a bit now, he has eyelids that will be rigged and morphed later. Also finished the body. Now he is ready for clothing! :)

I’m working on this little fellah again. I mostly just sat down and tweaked the mouth finish up the shape of the head. It is good enough for now, tomorrow I will move on to the body, and hopefully clothes.

Improving my modeling, rigging and (lack of) texturing skills. Thank you ambient occlusion baking! :)

There apparently is a UV-testmap in Blender, so it helps a little to track this bug down now. You can see the error clearly under the arms, at the feet and hands.